fuz_css
CSS with more utility 🪴
CSS framework and design system for semantic HTML
npm i -D @fuzdev/fuz_css
introduction #
fuz_css is a CSS framework and design system for semantic HTML. It styles elements by default and integrates custom properties, themes, and utility classes into a complete system. It's Svelte-first but works with plain HTML/JS/TS, React, Preact, Solid, and other JSX frameworks. For more see the framework support docs, and for the companion Svelte components, see fuz_ui.
The only required parts are a reset stylesheet with the semantic defaults and a replaceable theme stylesheet containing the variables used in the reset, and these require no dependencies. There's also utility classes for composition and convenience with a Vite plugin, and the library exports the full API for complex usage.
Usage #
npm i -D @fuzdev/fuz_css Use the Vite plugin or Gro generator for bundled CSS that includes theme variables, base styles, and utility classes in a single import:
// bundled mode (recommended)
// includes only used base styles, variables, and utilities
import 'virtual:fuz.css'; // Vite plugin
// or
import './fuz.css'; // Gro generator For projects managing their own theme or base styles, use utility-only mode with separate imports:
// utility-only mode - full package CSS, only used utilities
import '@fuzdev/fuz_css/style.css'; // all base styles
import '@fuzdev/fuz_css/theme.css'; // all variables
import 'virtual:fuz.css'; // with base_css: null, variables: null See the classes reference for setup details and configuration options.
Details #
- plain CSS
- minimal dependencies, all optional -- none needed if you only use the stylesheets
- exports a reset stylesheet with semantic defaults that styles HTML elements, and also exports the underlying data, helpers, and types for open-ended usage
- supports themes with a basic theme stylesheet, 🗎 @fuzdev/fuz_css/theme.css, that can be replaced with your own -- dark mode is a first-class concept, not a theme; instead, each theme can support light and/or dark color-schemes
- supports optional utility classes with three types (token, composite, CSS-literal) and modifiers for responsive, state, color-scheme, and pseudo-elements
- uses its own concept of style variables, a specialization of CSS custom properties and design tokens that integrate with the other systems (e.g. the reset stylesheet and token classes use variables, and themes are groups of variables)
- the stylesheets work with any framework and plain HTML; utility class generation supports
Svelte, JSX, and TypeScript/JS -- see the utility class framework support, and for
the companion Svelte integration see
Themedin fuz_ui - see the comparison to alternatives to understand fuz_css relative to TailwindCSS and UnoCSS
api #
Browse the full api docs.
examples #
The example repos demonstrate the classes system using the Vite plugin:
- vite-svelte - Svelte 5
- vite-react - React 19
- vite-preact - Preact
- vite-solid - Solid
For projects using Gro, see fuz_template for integration with gen_fuz_css.ts.
semantic #
fuz_css styles HTML elements in its 🗎 reset stylesheet, so semantic markup gets themed and color-scheme-aware styling automatically -- utility classes optional. The goal is to be accessible and attractive out of the box, minimal yet extensible.
Low specificity #
All opinionated styles use :where() selectors, giving them zero specificity beyond
the element itself. Your styles and utility classes override defaults without specificity battles.
/* any styles you apply will override these */
:where(a:not(.unstyled)) {
color: var(--link_color);
font-weight: 700;
}
:where(button:not(.unstyled)) {
background-color: var(--button_fill);
border-radius: var(--border_radius_sm);
}.unstyled escape hatch #
Add the .unstyled builtin class to opt out of decorative
styling while keeping reset normalizations. Works for both decorative containers and interactive
elements like links, buttons, inputs, and summary.
<a href="/home">styled link</a>
<a href="/home" class="unstyled">unstyled link</a> <button>styled button</button>
<button class="unstyled">unstyled button</button>
Document flow by default #
Block elements get margin-bottom via :not(:last-child), creating
natural vertical rhythm without trailing margins.
:where(
:is(p, ul, ...[many others])
:not(:last-child):not(.unstyled)
) {
margin-bottom: var(--flow_margin, var(--space_lg));
} The --flow_margin variable is unset by default, falling back to var(--space_lg). Override classes like .compact set --flow_margin to tighten vertical rhythm for all flow elements and headings.
For elements not in the flow list, use the .mb_flow and .mt_flow composite classes to get the same compact-responsive spacing. Use .mb_lg when you
want a fixed value that ignores .compact.
Flex containers reset flow margins #
The layout composites .row, .box, and .column reset margins on their direct children. Flow margins make less sense in flex layout -- for spacing
prefer gap utilities like .gap_md and var(--gap_sm) instead.
:where(.row, .box, .column) > * {
margin: 0;
}Element-specific docs #
See the related docs for specifics:
- buttons - button states, colors, variants
- elements - links, lists, tables, code, details
- forms - inputs, labels, checkboxes, selects
- typography - headings, fonts, text styles
themes #
fuz_css supports both the browser's color-scheme and custom themes based on variables, which use CSS custom properties.
fuz_css works with any JS framework, but it provides only stylesheets, not integrations. This website uses the companion Svelte UI library fuz_ui to provide the UI below to control the fuz_css color scheme and themes.
Color scheme #
fuz_css supports color-scheme with dark and light modes. To apply dark mode manually,
add the dark class to the root html element.
The Fuz integration detects the default with prefers-color-scheme, and users can also set it directly with a component like this one:
The builtin themes support both dark and light color schemes. Custom themes may support one or both color schemes.
Builtin themes #
A theme is a simple JSON collection of variables that can be transformed into CSS that set custom properties. Each variable can have values for light and/or dark color schemes. In other words, "dark" isn't a theme, it's a mode that any theme can implement.
These docs are a work in progress, for now see theme.ts and themes.ts.
variables #
Style variables, or just "variables" in fuz_css, are CSS custom properties that can be grouped into a theme. Each variable can have values for light and/or dark color-schemes. They're design tokens with an API.
The goal of the variables system is to provide runtime theming that's efficient and ergonomic for both developers and end-users. Variables can be composed in multiple ways:
- by CSS classes, both utility and component
- by other variables, both in calculations and to add useful semantics (e.g.
button_fill_hoverusesshade_50but can be themed independently) - in JS like the Svelte components in fuz_ui
Variables also provide an interface that's generally secure for user-generated content, if you're into that kind of thing.
The result is a flexible system that aligns with modern CSS to deliver high-capability UX and DX with low overhead.
export interface Theme {
name: string;
variables: StyleVariable[];
}
export interface StyleVariable {
name: string;
light?: string;
dark?: string;
summary?: string;
}All 674 style variables #
classes #
fuz_css has two categories of CSS classes: utilities and builtins. Builtins are baked into the main stylesheet; utility classes have three types, are optional, and require build tool integration.
Utility classes complement semantic styles and style variables. Use them to compose styles across
component boundaries, or when you prefer classes to the <style> tag and style attribute. They're optional and generated on-demand to include only what you use.
Compared to TailwindCSS and UnoCSS, fuz_css utility classes follow the grain of semantic HTML rather than being foundational to the design, and the DSL is currently more limited, with interpreters providing a programmatic escape hatch -- see the comparison below.
Compared to the <style> tag, classes:
- offer shorthand for style variables (
p_lgvspadding: var(--space_lg)) - compose across component boundaries, avoiding fragile
:global()selectors - let you avoid noisy class names like
foo-wrapperandbar-inner
Compared to the style attribute, classes:
- support powerful modifiers for responsive widths, interaction states (like hover), and dark mode
- provide more control over specificity
- compose ergonomically with libraries like clsx, which Svelte supports natively
For cases where classes lack clear advantages, style and <style> are simpler and avoid generating class definitions, which can bloat your builds when overused.
Usage #
npm i -D @fuzdev/fuz_css Use the Vite plugin or Gro generator to generate bundled CSS that includes theme variables, base styles, and utility classes:
Vite plugin #
The Vite plugin extracts classes
and generates CSS on-demand. It works with Svelte and plain HTML/TS/JS out of the box. JSX frameworks
(React, Preact, Solid) require the acorn-jsx plugin -- see React and JSX below.
// vite.config.ts
import {defineConfig} from 'vite';
import {sveltekit} from '@sveltejs/kit/vite';
import {vite_plugin_fuz_css} from '@fuzdev/fuz_css/vite_plugin_fuz_css.js';
export default defineConfig({
plugins: [sveltekit(), vite_plugin_fuz_css()],
}); Import the virtual module in your entry file, src/routes/+layout.svelte for SvelteKit:
// +layout.svelte - bundled mode (recommended, default config)
// includes only used base styles, variables, and utilities
import 'virtual:fuz.css'; For projects managing their own theme or base styles, disable them and import separately:
// vite.config.ts - utility-only mode
vite_plugin_fuz_css({
base_css: null,
variables: null,
}),
// +layout.svelte - full package CSS, only used utilities
import '@fuzdev/fuz_css/style.css'; // all base styles
import '@fuzdev/fuz_css/theme.css'; // all variables
import 'virtual:fuz.css'; The plugin extracts classes from files as Vite processes them, including from node_modules dependencies. It supports HMR -- changes to classes in your code trigger
automatic CSS updates.
Plugin options
acorn_plugins- required for JSX frameworks, e.g.acorn-jsxadditional_classes- classes to always include (for dynamic patterns that can't be statically extracted)exclude_classes- classes to exclude from outputclass_definitions- custom class definitions to merge with defaults; can define new classes or override existing ones (see composite classes)include_default_classes- set tofalseto use only your ownclass_definitions, excluding all default token and composite classesclass_interpreters- custom interpreters for dynamic class generation; replaces the default interpreters entirely if provided (most users don't need this)filter_file- custom filter for which files to process. Receives(id: string)and returnsboolean, e.g.(id) => !id.includes('/fixtures/')on_error-'log'or'throw'; defaults to'throw'in CI,'log'otherwiseon_warning-'log','throw', or'ignore'; defaults to'log'cache_dir- cache location; defaults to.fuz/cache/cssbase_css- customize or disable base styles; set tonullfor utility-only mode, or provide a callback to modify defaultsvariables- customize or disable theme variables; set tonullfor utility-only mode, or provide a callback to modify defaultsadditional_elements- elements to always include styles for (for runtime-created elements), or'all'to include all base stylesadditional_variables- variables to always include in theme output, or'all'to include all theme variables
TypeScript setup
Add the virtual module declaration, like to vite-env.d.ts:
/// <reference types="vite/client" />
declare module 'virtual:fuz.css' {
const css: string;
export default css;
}Gro generator #
For projects using Gro, the gen_fuz_css.ts generator creates a *.gen.css.ts file anywhere in src/:
// src/routes/fuz.gen.css.ts for SvelteKit, or src/fuz.gen.css.ts, etc.
import {gen_fuz_css} from '@fuzdev/fuz_css/gen_fuz_css.js';
export const gen = gen_fuz_css(); Then import the generated file, in src/routes/+layout.svelte for SvelteKit:
// +layout.svelte - bundled mode (recommended, default config)
// includes only used base styles, variables, and utilities
import './fuz.css'; For projects managing their own theme or base styles, disable them and import separately:
// fuz.gen.css.ts - utility-only mode
export const gen = gen_fuz_css({
base_css: null,
variables: null,
});
// +layout.svelte - full package CSS, only used utilities
import '@fuzdev/fuz_css/style.css'; // all base styles
import '@fuzdev/fuz_css/theme.css'; // all variables
import './fuz.css'; Generator options
The Gro generator accepts the same options as the Vite plugin, plus additional options for batch processing:
include_stats- include file statistics in output (file counts, cache hits/misses, class counts)project_root- project root directory; defaults toprocess.cwd()concurrency- max concurrent file processing for cache reads and extraction; defaults to 8cache_io_concurrency- max concurrent cache writes and deletes; defaults to 50
Class detection #
The extractor scans your source files and extracts class names using three automatic mechanisms, plus manual hints for edge cases:
1. Direct extraction from class attributes
String literals and expressions in class contexts are extracted directly:
class="..."- static stringsclass={[...]}- array syntax (for clsx-compatible frameworks like Svelte)class={{...}}- object syntax (for clsx-compatible frameworks like Svelte)class={cond ? 'a' : 'b'}- ternary expressionsclass={(cond && 'a') || 'b'}- logical expressionsclass:name- class directives (Svelte)clsx(),cn(),cx(),classNames()- utility function calls
2. Naming convention
Variables ending with class, classes, className, classNames, class_name, or class_names (case-insensitive)
are always extracted, regardless of where they're used:
// extracted because of naming convention
const buttonClasses = 'color_d font_size_lg';
const buttonClass = active ? 'active' : null;
const snake_class = 'snake';
const turtle_class_name = 'turtle'; 3. Usage tracking
Variables used in class attributes are tracked back to their definitions, even if they don't follow the naming convention:
<script>
const styles = 'some-class'; // tracked from class={styles}
const variant = 'other-class'; // tracked from clsx()
</script>
<div class={styles}></div>
<button class={clsx('color_d', variant)}></button> Usage tracking works for variables inside clsx(), arrays, ternaries, and
logical expressions within class attributes. Note that standalone clsx() calls outside
class attributes don't trigger tracking -- use the naming convention for those cases.
4. Manual hints
For dynamically constructed classes that can't be statically analyzed, use the @fuz-classes comment:
// @fuz-classes opacity:50% opacity:75% opacity:100%
const opacity_classes = [50, 75, 100].map((n) => `opacity:${n}%`);
/* @fuz-classes color_a_50 color_b_50 color_c_50 */
const color = get_dynamic_color(); A common case is iterating over variant arrays to generate demos or UI. The extractor sees class="shadow_alpha_{variant}" but can't resolve what variant will be at runtime:
<script>
import {shadow_alpha_variants} from '@fuzdev/fuz_css/variable_data.js';
// @fuz-classes shadow_alpha_00 shadow_alpha_05 shadow_alpha_10 ... shadow_alpha_100
</script>
{#each shadow_alpha_variants as variant}
<div class="shadow_alpha_{variant}">...</div>
{/each} Alternatively, use the additional_classes option in your config to the Vite plugin or Gro generator:
vite_plugin_fuz_css({
additional_classes: ['opacity:50%', 'opacity:75%', 'opacity:100%'],
}); Use exclude_classes to filter out false positives from extraction. This also suppresses warnings for these classes, even if they were explicitly annotated:
vite_plugin_fuz_css({
exclude_classes: ['some:false:positive'],
}); Element hints
Similar to @fuz-classes, use @fuz-elements to declare elements that
should be included even when they can't be statically detected:
// @fuz-elements dialog
const el = document.createElement('dialog'); CSS variable detection
CSS variables are detected via simple regex scan of var(--name patterns in all
source files. Only theme variables are included; unknown variables are silently ignored.
This approach catches usage in component props like size="var(--icon_size_xs)" that AST-based extraction would miss.
When variable names are constructed at runtime (e.g. with template literals), use @fuz-variables to explicitly include them:
<script>
import {shade_scale_variants} from '@fuzdev/fuz_css/variable_data.js';
// @fuz-variables shade_min shade_00 shade_05 shade_10 ... shade_100 shade_max
</script>
{#each shade_scale_variants as variant}
<div style:background="var(--shade_{variant})">...</div>
{/each} 5. Build-time limitations
Class and element detection happens at build time via static analysis. Content created
dynamically at runtime (document.createElement(), innerHTML,
framework hydration) won't be detected.
Use additional_elements to force-include element styles for runtime-created elements:
vite_plugin_fuz_css({
additional_elements: ['dialog', 'details', 'datalist'],
});Utility class types #
Token classes #
Token classes are technically composite classes with a close relationship to style variables -- each maps design tokens to CSS properties. They're generated programmatically from variant data, making them predictable and systematic. The composites documented below are hand-written and typically represent higher-level semantic concepts. For raw CSS values, use literal classes instead.
<p class="pl_xl3 color_g_50">some token classes</p> some token classes
Token classes use snake_case because style variables are designed for optional
use in JS (imported from variables.ts, but costing nothing
otherwise), so each name is consistent across both JS and CSS, instead of converting between kebab-case and camelCase. This also makes token classes visually distinct from literal classes; we find this improves readability.
Spacing
See layout.
.p_{xs5-xl15}.p_0.pt_{xs5-xl15}.pt_0.pr_{xs5-xl15}.pr_0.pb_{xs5-xl15}.pb_0.pl_{xs5-xl15}.pl_0.px_{xs5-xl15}.px_0.py_{xs5-xl15}.py_0.m_{xs5-xl15}.m_0.m_auto.mt_{xs5-xl15}.mt_0.mt_auto.mr_{xs5-xl15}.mr_0.mr_auto.mb_{xs5-xl15}.mb_0.mb_auto.ml_{xs5-xl15}.ml_0.ml_auto.mx_{xs5-xl15}.mx_0.mx_auto.my_{xs5-xl15}.my_0.my_auto.gap_{xs5-xl15}.column_gap_{xs5-xl15}.row_gap_{xs5-xl15}.top_{xs5-xl15}.right_{xs5-xl15}.bottom_{xs5-xl15}.left_{xs5-xl15}.inset_{xs5-xl15}
Sizing
See layout.
.width_{xs5-xl15}.height_{xs5-xl15}.width_atmost_{xs-xl}.width_atleast_{xs-xl}.height_atmost_{xs-xl}.height_atleast_{xs-xl}
Colors
See colors, shading, and typography.
.color_{a-j}_{00-100}.bg_{a-j}_{00-100}
.text_min.text_max.text_{00-100}.shade_min.shade_max.shade_{00-100}.hue_{a-j}.darken_{00-100}.lighten_{00-100}
Typography
See typography.
.font_family_sans.font_family_serif.font_family_mono.font_size_{xs-xl9}.line_height_{xs-xl}.icon_size_{xs-xl3}
Borders
See borders.
.border_color_{00-100}.border_color_{a-j}_{00-100}.border_width_{1-9}.border_radius_{xs3-xl}.border_top_left_radius_{xs3-xl}.border_top_right_radius_{xs3-xl}.border_bottom_left_radius_{xs3-xl}.border_bottom_right_radius_{xs3-xl}.outline_width_{1-9}.outline_width_focus.outline_width_active.outline_color_{00-100}.outline_color_{a-j}_{00-100}
Shadows
See shadows.
.shadow_{xs-xl}.shadow_top_{xs-xl}.shadow_bottom_{xs-xl}.shadow_inset_{xs-xl}.shadow_inset_top_{xs-xl}.shadow_inset_bottom_{xs-xl}.shadow_color_umbra.shadow_color_highlight.shadow_color_glow.shadow_color_shroud.shadow_color_{a-j}_{00-100}.shadow_alpha_{00-100}
Composite classes #
Composites let you name and reuse patterns, extending the class system with your own vocabulary. They have four forms: raw CSS declarations, compositions of other classes, a combination of both, or full rulesets as an escape hatch for multi-selector patterns (child selectors, sibling combinators, etc.).
Four definition forms
All four of these produce the same CSS output for .centered, with the ruleset
form additionally demonstrating child selectors (> * + *) which can't be
expressed with the other forms.
import type {CssClassDefinition} from '@fuzdev/fuz_css/css_class_generation.js';
export const custom_composites: Record<string, CssClassDefinition> = {
// 1. `declaration` only - custom CSS properties
centered: {
declaration: `
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
`,
},
// 2. `composes` only - compose existing token/composite classes
centered: {
composes: ['box', 'text-align:center'],
},
// 3. `composes` + `declaration` - compose then extend
centered: {
composes: ['box'],
declaration: 'text-align: center;',
},
// 4. `ruleset` - full CSS with multiple selectors (not composable)
centered: {
ruleset: `
.centered {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
}
/* child selectors, pseudo-classes on children, etc */
.centered > * + * {
margin-top: var(--space_md);
}
`,
},
}; Generated CSS:
.centered {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
} And the ruleset form (4) includes the additional selector:
.centered > * + * {
margin-top: var(--space_md);
} Nesting
Composites can compose other composites, enabling layered abstractions. Resolution is
depth-first: nested composes are fully resolved before the parent's declaration is appended. Circular references are detected and produce an error.
What composes can reference
The composes property resolves referenced classes and combines their
declarations. When both composes and declaration are present, the explicit
declaration comes last (winning in the cascade for duplicate properties).
- token classes (
p_lg,color_a_50) - resolved to their declarations - composites with
declaration- the declaration is included - composites with
composes- recursively resolved - unmodified CSS literals (
text-align:center,margin:0~auto,--my-var:value) - parsed and included as declarations
Not allowed: Composites with ruleset cannot be referenced in composes because they define their own selectors. Modified classes (like hover:opacity:80% or md:p_lg) cannot be used in composes arrays because they require wrapper selectors (apply them directly in
markup instead). The composes property merges declarations into a single rule,
but multi-selector patterns like .clickable:hover { ... } cannot be
inlined. These limitations may be revisited in the future; feedback is welcome in the discussions.
Modifiers
Composites support modifiers like any other class. For composes and declaration composites, declarations are combined and wrapped. For ruleset composites, modifiers
are applied to each selector (with smart conflict detection):
<!-- hover:foo resolves foo's `composes`, applies :hover -->
<div class="hover:foo md:dark:foo md:clickable"> Registering composites
Register custom composites with the Vite plugin or Gro generator:
Vite plugin
// vite.config.ts
import {custom_composites} from './src/lib/composites.js';
vite_plugin_fuz_css({
class_definitions: custom_composites,
}), Gro generator
// fuz.gen.css.ts
import {custom_composites} from '$lib/composites.js';
export const gen = gen_fuz_css({
class_definitions: custom_composites,
}); See Usage for more details. Builtin composites
Composable (can be used in composes arrays):
.box- centered flex container.row- horizontal flex row.column- vertical flex column.ellipsis- text overflow ellipsis.pane- pane container.panel- panel container.icon_button- icon button styling.pixelated- crisp pixel-art rendering.circular- 50% border-radius.compact- tighter sizing, cascading to children.mb_flow- flow-aware margin-bottom.mt_flow- flow-aware margin-top
Ruleset-based (multi-selector, cannot be used in composes arrays):
.selectable- selectable element styling.clickable- clickable element styling.plain- plain/reset styling.menu_item- menu item styling.chevron- chevron indicator.chip- chip/tag styling
Literal classes #
Fuz supports an open-ended CSS-literal syntax: property:value. Any CSS property
and value works, offering arbitrary styles without a DSL.
<!-- basic syntax: property:value -->
<div class="display:flex justify-content:center">
<!-- multi-value properties use ~ for spaces -->
<div class="margin:1px~3rem">
<!-- numeric values -->
<div class="opacity:50% font-weight:700 z-index:100">
<!-- arbitrary CSS values -->
<div class="width:calc(100%~-~20px)">
<!-- custom properties -->
<div class="--foo-bg:#abc"> The ~ character represents a space in class names (since CSS classes can't
contain spaces). Use it for multi-value properties like margin:1px~auto.
Custom properties work directly: --my-var:value sets the property on the element.
This is useful for scoped variables or passing values to child components.
Modifiers #
Modifiers prefix any class type -- token, composite, or literal -- to apply styles conditionally based on viewport, state, or color scheme. This is what makes utility classes more powerful than inline styles.
Responsive modifiers
Mobile-first breakpoints:
| Prefix | Width | CSS |
|---|---|---|
sm: | 40rem (640px) | @media (width >= 40rem) |
md: | 48rem (768px) | @media (width >= 48rem) |
lg: | 64rem (1024px) | @media (width >= 64rem) |
xl: | 80rem (1280px) | @media (width >= 80rem) |
2xl: | 96rem (1536px) | @media (width >= 96rem) |
<!-- stack on mobile, row on medium screens and up -->
<div class="display:flex flex-direction:column md:flex-direction:row">
<!-- hide on mobile -->
<nav class="display:none md:display:flex">
<!-- max-width variant -->
<div class="max-md:display:none">
<!-- arbitrary breakpoints -->
<div class="min-width(800px):color:red max-width(600px):color:blue"> State modifiers
Pseudo-class modifiers for interaction and form states:
<button class="hover:opacity:80% focus:outline-color:blue">
<input class="disabled:opacity:50% invalid:border-color:red">
<li class="first:font-weight:bold odd:background-color:lightgray"> Available state modifiers include:
- interaction:
hover:focus:focus-visible:focus-within:active:link:visited:any-link:target: - form:
autofill:blank:disabled:enabled:checked:indeterminate:required:optional:valid:invalid:user-valid:user-invalid:in-range:out-of-range:placeholder-shown:read-only:read-write:default: - structural:
first:last:only:first-of-type:last-of-type:only-of-type:odd:even:empty:nth-child(N):nth-last-child(N):nth-of-type(N):nth-last-of-type(N): - UI states:
fullscreen:modal:open:popover-open: - media:
playing:paused:
Color-scheme modifiers
Apply styles in dark or light mode:
<div class="shadow_lg dark:shadow_sm">
<div class="color:black light:color:gray"> dark: and light: use :root.dark and :root.light selectors, matching fuz_css's color scheme mechanism.
Pseudo-element modifiers
Style generated content and element parts:
<span class="before:content:'→' before:margin-right:0.5rem">
<input class="placeholder:opacity:50%"> available: before: after: cue: first-letter: first-line: placeholder: selection: marker: file: backdrop:
Media feature modifiers
Accessibility and context-aware styles:
<div class="motion-reduce:animation:none">
<nav class="print:display:none"> available: print: motion-safe: motion-reduce: contrast-more: contrast-less: portrait: landscape: forced-colors:
Combining modifiers #
Combined modifiers follow a canonical order enforced with errors that guide you. Multiple
states must be alphabetical (focus:hover: not hover:focus:)
because both generate equivalent CSS -- canonical ordering prevents duplicates.
[media:][ancestor:][...state:][pseudo-element:]class - media - one of
md:,lg:,print:, etc - ancestor - one of
dark:orlight:(likelyrtl:/ltr:in the future) - state - any of
hover:,focus:,disabled:, etc, sorted alphabetically - pseudo-element - one of
before:,after:,placeholder:, etc
<!-- media + ancestor + state -->
<div class="md:dark:hover:opacity:83%">
<!-- media + state + pseudo-element -->
<div class="md:hover:before:opacity:100%">
<!-- multiple states must be alphabetical -->
<button class="focus:hover:outline:2px~solid~blue"> Generated CSS for md:dark:hover:opacity:83%:
@media (width >= 48rem) {
:root.dark .md\:dark\:hover\:opacity\:83\%:hover {
opacity: 83%;
}
}Builtin classes #
fuz_css's main stylesheet provides styles for base HTML elements using style variables, acting as a modern CSS reset that adapts to dark mode. It includes CSS classes that provide common generic functionality -- these are called builtin classes.
.unstyled
Default list (styled):
<ul>
<li>1</li>
<li>2</li>
</ul> - 1
- 2
With .unstyled:
<ul class="unstyled">
<li>a</li>
<li>b</li>
</ul> - a
- b
The .unstyled class lets fuz_css provide solid default element styles with a simple
opt-out:
:where(:is(ul, ol, menu):not(.unstyled)) {
padding-left: var(--space_xl4);
} This strategy supports semantic hooks for theming:
:where(:is(ul, ol, menu):not(.unstyled)) {
padding-left: var(--list_padding_left, var(--space_xl4));
} See the specific docs sections for more about .unstyled.
Other builtin classes
Framework support #
fuz_css is Svelte-first, but the base styles (style.css, theme.css) work with any framework and plain HTML. The utility class generator has varying detection support:
| framework | detection | notes |
|---|---|---|
| Svelte | full | all patterns including class: directives and array/object syntax |
| plain HTML | full | static class="..." attributes, script variables |
| React / JSX | full | with acorn-jsx plugin - className |
| Preact | full | with acorn-jsx plugin - class |
| Solid | full | with acorn-jsx plugin - class, classList |
| Vue JSX | full | with acorn-jsx plugin - class |
| Vue SFC, Angular, etc. | none | template syntax not parsed; use clsx/cx/cn in JS/TS |
The additional_classes plugin config option is an escape hatch for classes that can't be statically detected. Acorn plugins can be added via acorn_plugins for additional syntax support like JSX.
Out of the box, class generation works only with TypeScript/JS, Svelte, and JSX. Angular is not supported; Vue JSX is supported but their recommended SFC format is not. We could revisit this if there's demand.
Svelte-first #
The extractor parses and analyzes the AST to understand Svelte's class syntax. Supported constructs:
- attributes:
class="...",class={[...]},class={{...}}(identifier and string-literal keys),class:name - expressions: logical (
&&,||,??), ternaries, template literals (complete tokens only --`color_a_50 ${base}`extractscolor_a_50, but`color_${hue}_50`cannot be extracted; use@fuz-classesoradditional_classes) - Svelte 5 runes:
$derived()and$derived.by()for class variables - utility calls:
clsx(),cn(),cx(),classNames()with nested arrays, objects, and utility calls - scripts: both
<script>and<script module>, with naming convention and usage tracking
React and JSX #
To enable JSX support for React, Preact, Solid, etc, install acorn-jsx and pass it to the plugin or generator:
npm i -D acorn-jsx Vite plugin
// vite.config.ts
import {defineConfig} from 'vite';
import jsx from 'acorn-jsx';
import {vite_plugin_fuz_css} from '@fuzdev/fuz_css/vite_plugin_fuz_css.js';
export default defineConfig({
plugins: [
vite_plugin_fuz_css({
acorn_plugins: [jsx()],
}),
],
}); Gro generator
// fuz.gen.css.ts
import {gen_fuz_css} from '@fuzdev/fuz_css/gen_fuz_css.js';
import jsx from 'acorn-jsx';
export const gen = gen_fuz_css({
acorn_plugins: [jsx()],
}); Supported JSX patterns:
className="..."andclass="..."- static stringsclassName={clsx(...)}- utility function callsclassName={cond ? "a" : "b"}- ternary and logical expressionsclassList={{active: cond}}- Solid's classList- usage tracking: variables in
className,class, andclassListare tracked back to their definitions (has limitations, room for improvement)
// variable tracking works in JSX too
const styles = 'box hover:shadow_lg';
const Component = () => <div className={styles} />; The acorn_plugins option accepts any Acorn-compatible plugin, so other syntax extensions can be supported the same way.
Custom interpreters #
Interpreters dynamically generate
CSS for class names that aren't in the static definitions (which can be extended via class_definitions or replaced with include_default_classes: false). The default CSS-literal syntax and modifier support are both implemented as interpreters, which you can extend
or replace.
For advanced use cases, you can define custom interpreters that generate CSS from arbitrary
class name patterns. This is similar to UnoCSS's dynamic rules, which also use regex +
function patterns. An interpreter has a regex pattern and an interpret function that returns CSS (or null to pass):
import type {CssClassDefinitionInterpreter} from '@fuzdev/fuz_css/css_class_generation.js';
// Example: grid-cols-N classes like "grid-cols-4"
// Unlike composites, interpreters can parameterize values
const grid_cols_interpreter: CssClassDefinitionInterpreter = {
pattern: /^grid-cols-(\d+)$/,
interpret: (matched) => {
const n = parseInt(matched[1]!, 10);
if (n < 1 || n > 24) return null;
return `.grid-cols-${n} { grid-template-columns: repeat(${n}, minmax(0, 1fr)); }`;
},
}; This generates grid-cols-1 through grid-cols-24 on-demand --
something that would require 24 separate composite definitions. Note the classes for this
example could also be created as composites with a helper function -- fuz_css uses this
strategy internally to create its token classes in css_class_definitions.ts.
Register with the Vite plugin or Gro generator:
import {css_class_interpreters} from '@fuzdev/fuz_css/css_class_interpreters.js';
vite_plugin_fuz_css({
class_interpreters: [grid_cols_interpreter, ...css_class_interpreters],
}) The interpreter context provides access to class_definitions, css_properties (for validation), and diagnostics (for errors/warnings).
This enables full programmatic control over class-to-CSS generation.
Compared to alternatives #
TailwindCSS and UnoCSS are utility-first frameworks where classes have primacy. fuz_css is semantic-first: utilities complement HTML defaults rather than being the primary styling mechanism.
| TailwindCSS | UnoCSS | fuz_css | |
|---|---|---|---|
| primary syntax | DSL-first | config-first | token DSL + CSS literals |
| multi-property | @apply, plugins | shortcuts | composites |
| arbitrary values | DSL (bg-[#abc]) | any (presets) | CSS syntax (background:#abc) |
| detection | regex | regex | AST (more capable, slower) |
| token source | CSS (@theme) | JS/TS config | TS variables (importable) |
| extensibility | plugins | rules, variants, presets | interpreters |
fuz_css's modifier system is less expressive than TailwindCSS's variants. Missing:
parent/sibling/descendant state (group-hover:, peer-invalid:, has-checked:), arbitrary variants ([&.is-dragging]:), child
selectors (*:), container queries (@md:), data/ARIA variants, and
more. When you need these patterns, fuz_css currently expects you to use rulesets or <style> tags, but the API is still a work in progress, and a more powerful and
potentially more TailwindCSS-aligned system is on the table.
For extensibility, all three frameworks allow custom class-to-CSS mappings. UnoCSS's dynamic rules use regex + function patterns similar to fuz_css interpreters, plus separate variants for modifiers. TailwindCSS uses JS plugins and UnoCSS has the more mature extensibility story; fuz_css offers comparable power with interpreters but it's still evolving -- feedback is welcome!
fuz_css fits best when you prefer semantic HTML with styled defaults. Design tokens are
defined in TypeScript, naturally adapt to dark mode, and can be imported in TS for typesafe
runtime access. The tradeoffs include a more limited DSL and more verbose literal syntax,
which nudges you toward <style> tags, tokens when appropriate, or composites
for repeated patterns.
fuz_css is still early in development. Your input is welcome in the discussions!
colors #
fuz_css provides color variables that adapt to the color-scheme, working naturally in both light and dark modes. Each theme can customize the 10 hues (a-j) and their intensity variants (00-100).
Hues use letters so themes can reassign colors without breaking semantics -- "a" is blue by default but could be any color. Each hue has 13 intensity variants tuned independently for visual balance across color schemes.
Hue variables #
Hue variables contain a single hue number. Each color variable combines a hue variable with saturation and lightness values for light and dark modes.
Hue variables therefore provide a single source of truth that's easy to theme, but to achieve pleasing results, setting the hue alone is not always sufficient. Custom colors generally need tuning for saturation and lightness.
Hue variables are also useful to construct custom colors not covered by the color variables.
For example, fuz_css's base stylesheet uses hue_a for the semi-transparent ::selection. (try selecting some text -- same hue!)
Hue variables are the same in both light and dark modes (non-adaptive).
- NaNprimary
- NaNsuccess
- NaNerror/danger
- NaNsecondary/accent
- NaNtertiary/highlight
- NaNquaternary/muted
- NaNquinary/decorative
- NaNsenary/caution
- NaNseptenary/info
- NaNoctonary/flourish
Color variables #
There are 13 intensity variants per hue (00, 05, 10, 20, ..., 80, 90, 95, 100), from subtle to bold. The 50 variant of each color is used as the base for things like buttons.
Unlike the shade and text scales (which are separate), color
variables can be used for both text and backgrounds via utility classes: .color_a_50 sets text color, .bg_a_50 sets background color.
Each color exists in two forms:
- Adaptive (
color_a_50) -- switches between light and dark values based on color scheme. Use for most UI work. - Absolute (
color_a_50_light,color_a_50_dark) -- stable values that never change. Use when you need a pinned color.
Adaptive colors #
The colors you'll use most often. They automatically adjust to maintain visual consistency across color schemes. Note that these values differ between light and dark modes! See the discussion above for why.
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
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- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
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- rgb()
- rgb()
- rgb()
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- rgb()
- rgb()
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- rgb()
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- rgb()
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- rgb()
- rgb()
- rgb()
Absolute colors #
Sometimes you need a color that doesn't adapt, like logos, charts, color-coded data, or elements that must match across screenshots. Every adaptive color has two absolute variants:
color_a_50_light- the value used in light modecolor_a_50_dark- the value used in dark mode
These are stable regardless of color scheme. Light and dark variants are tuned independently for visual balance -- achieving equivalent appearance across color schemes requires different saturation and lightness values.
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
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- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
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- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
- rgb()
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- rgb()
- rgb()
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- rgb()
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- rgb()
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shading #
fuz_css offers a shading model built on adaptive style variables that respond to the color-scheme. Adaptive means the underlying values change between light and dark modes to maintain consistent prominence -- low numbers stay subtle, high numbers stay strong. Each theme can implement light mode, dark mode, or both.
Light mode's starting point is plain white documents (like paper) where we subtract light to create contrast and shape. Black shadows on white make natural sense; white glows are near invisible.
Dark mode's starting point is a lightless void where we add light. Elements emit light to fill the darkness. White glows make natural sense; black shadows are near invisible.
The shade scale #
The shade scale is the primary system for backgrounds and surfaces. All numbered shades (shade_00 through shade_100) are tinted using the theme's tint_hue and tint_saturation for visual cohesion. The scale also
includes two untinted extremes (shade_min and shade_max) for maximum
contrast needs.
Key values #
shade_min: untinted surface-side extreme -- white in light mode, black in dark mode; used for input backgroundsshade_00: the base backgroundshade_05: very subtle: hover states on surfaceshade_10: subtle elevation: panels, cards, aside, blockquote, codeshade_20: more elevated: active/pressed statesshade_30: default border intensityshade_100: maximum tinted contrastshade_max: untinted contrast-side extreme: black in light mode, white in dark mode; rarely needed
Adaptive alpha overlays (fg/bg) #
The fg and bg variables provide alpha-based overlays that adapt to
the color scheme. Unlike the opaque shade scale, these stack when nested and are used by
composites like .panel and .chip.
fg_NN(foreground direction) - darkens in light mode, lightens in dark mode; use for elevated surfaces like panels, cards, and hover statesbg_NN(background direction) - lightens in light mode, darkens in dark mode; use for surfaces that blend toward the background
In light mode, fg is the same as darken and bg is the
same as lighten. In dark mode, they're swapped.
fg (toward foreground) #
Adaptive alpha overlays that add contrast with the surface.
bg (toward background) #
Adaptive alpha overlays that reduce contrast with the surface.
Stacking behavior #
Unlike the opaque shade scale, alpha overlays stack when nested. Each layer adds more contrast:
<div class="fg_10 p_sm">
<div class="fg_10 p_sm">
<div class="fg_10 p_sm">
<div class="fg_10 p_sm">
...
</div>
</div>
</div>
</div> This is useful for nested UI elements like cards within cards, or hover states inside
elevated containers. Composites like .panel, .chip, and .menu_item use fg_10 for this stacking behavior.
Darken/lighten alpha overlays #
The non-adaptive darken_NN and lighten_NN variables provide
consistent darkening or lightening regardless of color scheme. These are the underlying
primitives that fg and bg reference.
Darken #
Alpha overlays that always add black.
Lighten #
Alpha overlays that always add white.
Visual balance #
Both scales are tuned for visual balance, not mathematical spacing: 0%, 3%, 6%, 12%, 21%, 32%, 45%, 65%, 80%, 89%, 96%, 98%, 100%. This provides visually even steps across the range.
When to use which #
Use fg_NN when you need stacking behavior or are building nested UI:
/* elevated panel (stacks when nested) */
background-color: var(--fg_10);
/* hover state (stacks on any background) */
background-color: var(--fg_10);
/* active/pressed state */
background-color: var(--fg_20); Use shade_NN when you need explicit, predictable opaque surfaces:
/* base page background */
background-color: var(--shade_00);
/* opaque border */
border-color: var(--shade_30);
/* input backgrounds (untinted for contrast) */
background-color: var(--shade_min); The composites (.panel, .chip, .menu_item) use fg_NN for stacking. The page background uses shade_00 as the opaque base.
Text colors #
For text colors, see the text scale (text_00 through text_100). Both scales use the same "prominence"
semantics for light and dark modes: low numbers are subtle, high numbers are strong. They're
separate scales because text and backgrounds have different contrast requirements.
buttons #
The <button> element is styled by default without adding classes. Classes
like .selected and .plain and .color_a modify the base style.
Buttons have a .selected state that can be used for various UI purposes, like
showing a selected item in a menu or a styling button's aria-pressed state.
Instead of having two distinct styles of buttons with outlined and filled variants, fuz_css
makes outlined buttons the default, and selected buttons are filled. There's also the .deselectable modifier class for buttons that remain clickable when selected. Themes
can customize this behavior.
<button>a button</button> Colorful buttons #
<button class="color_a"> <button class="color_b"> <button class="color_c"> <button class="color_d"> <button class="color_e"> <button class="color_f"> <button class="color_g"> <button class="color_h"> <button class="color_i"> <button class="color_j"> With disabled attribute #
<button disabled>
:|
</button> With .selected #
.selected<button class="selected">...</button> .selected buttons with .deselectable continue to be clickable when selected:
<button class="selected deselectable">
...
</button>With .plain and .icon_button #
.plain and .icon_button<button class="plain">
+
</button> <button class="icon_button">
+
</button> <button class="plain icon_button">
+
</button> .selected variants
<button class="plain selected">
+
</button> <button class="icon_button selected">
+
</button> <button class="plain icon_button selected">
+
</button> .selected and .deselectable variants
<button class="plain selected deselectable">
+
</button> <button class="icon_button selected deselectable">
+
</button> <button class="plain icon_button selected deselectable">
+
</button> With .compact #
.compactThe .compact composite class sizes things more
tightly with smaller fonts, inputs, padding, border radii, and flow margins.
<button class="compact">compact</button> .compact with .plain and .icon_button:
<button>+++</button>
<button class="compact">+++</button>
<button class="compact plain">+++</button>
<button class="compact icon_button">+++</button>
<button class="compact plain icon_button">+++</button> .compact with colors:
<button class="compact color_h">color_h</button>
<button class="compact color_g">color_g</button>
<button class="compact color_d selected">color_d</button> .compact overrides custom properties, so children inherit compactness:
<div class="compact row gap_sm">
<button>one</button>
<button class="plain">to</button>
<button class="color_a">3</button>
</div> chips #
The .chip class creates a small inline label or tag, useful for displaying
metadata, categories, or status indicators. Chips work on any element but are commonly used
with <span> and <a>.
Chips have color variants (.color_a through .color_j) that tint both
the text and background. Links (a.chip) have slightly bolder text.
<span class="chip">a chip</span> a chip<a class="chip">a link chip</a> a link chipColorful chips #
<span class="chip color_a"> .chip.color_a a.chip.color_a<span class="chip color_b"> .chip.color_b a.chip.color_b<span class="chip color_c"> .chip.color_c a.chip.color_c<span class="chip color_d"> .chip.color_d a.chip.color_d<span class="chip color_e"> .chip.color_e a.chip.color_e<span class="chip color_f"> .chip.color_f a.chip.color_f<span class="chip color_g"> .chip.color_g a.chip.color_g<span class="chip color_h"> .chip.color_h a.chip.color_h<span class="chip color_i"> .chip.color_i a.chip.color_i<span class="chip color_j"> .chip.color_j a.chip.color_jWith .compact #
.compactThe .compact composite class provides tighter sizing
with smaller fonts, inputs, padding, border radii, and flow margins.
<span class="chip compact">compact</span> <span class="chip compact color_a">color_a</span>
<span class="chip compact color_b">color_b</span>
<span class="chip compact color_c">color_c</span> .compact overrides custom properties, so children are compact too:
<div class="compact row gap_sm">
<span class="chip">one</span>
<span class="chip color_d">two</span>
<a class="chip color_e">three</a>
</div> elements #
fuz_css applies default styles to semantic HTML elements in its 🗎 reset stylesheet. The styles use variables and include appropriate spacing, so plain HTML gets
user-friendly styling and theme integration automatically. The defaults are low specificity using :where so they're easy to override, and you can opt out by adding .unstyled to an element.
#
Paragraph elements are unstyled except for spacing. Divs are totally unstyled.
p
p
p
p
This paragraph has no bottom margin because default spacing is omitted for the :last-child of all otherwise-spaced elements, streamlining the common case. This has some unfortunate edge cases
that can usually by solved by adding .mb_lg. Coupling markup structure to styles
like this may be something we change, feedback is
welcome.
#
a link with .selected
a link with .unstyled
#
code
code with .unstyled
#
a pre is
preformatted
text#
Click this summary to see the rest of the details
The children of the details excluding the summary.
<details>
<summary>
Click this <code>summary</code>
to see the rest of the <code>details</code>
</summary>
<p>The children of the <code>details</code> excluding the <code>summary</code>.</p>
<Code code={'...'} />
</details>details and summary with .unstyled
unstyled details content#
blockquote
blockquote with .unstyled#
.unstyled#
#
<header>header</header> #
<footer>footer</footer> #
<section>section</section> Sections have a bottom margin, except for the last in the list.
ul #
ul- a
- b
- see
ul with .unstyled
- a
- b
- see
ol #
ol- one
- two
- etc
ol with .unstyled
- one
- two
- etc
menu #
menumenu with .unstyled
#
<table>
<thead>
<tr>
<th>th</th>
<th>th</th>
<th>th</th>
</tr>
</thead>
<tbody>
<tr><td>td</td><td>td</td><td>td</td></tr>
<tr><td>td</td><td>td</td><td>td</td></tr>
<tr><td>td</td><td>td</td><td>td</td></tr>
</tbody>
</table> | th | th | th |
|---|---|---|
| td | td | td |
| td | td | td |
| td | td | td |
<table class="width:100%">
...
</table> | th | th | th |
|---|---|---|
| td | td | td |
| td | td | td |
| td | td | td |
TODO more!
forms #
Form elements have basic default styles that can be omitted with .unstyled.
#
<form>
<fieldset>
<legend>
a <MdnLink path="Web/HTML/Element/legend" />
</legend>
<label>
<div class="title">
username
</div>
<input
bind:value={username}
placeholder=">"
/>
</label>
...
</fieldset>
...
</form> form with range input #
form with range inputform with checkboxes #
form with checkboxes<label class="row"> with .disabled as needed: <label class="row disabled">form with radio inputs #
form with radio inputsWith .compact #
.compactThe .compact composite class provides tighter sizing
with smaller fonts, inputs, padding, border radii, and flow margins. Apply directly or on a container
to cascade to children.
<form class="compact">
...
</form> typography #
h1
paragraph
h2
paragraph
h3
paragraph
h4
paragraph
h5
paragraph
h6
paragraphs
paragraphs
paragraphs
p with some small text
p sub p sup p
show code
Font families #
Font sizes #
Font weights #
Font weight values can be any integer from 1 to 1000.
There are no variables for font-weight but there are utility classes.
Text colors #
The text scale (text_00 through text_100) provides tinted neutral
colors optimized for text legibility. The scale uses "prominence" semantics for light and dark
modes: low numbers are subtle, high numbers are strong. This matches the shade scale pattern.
text_00- surface-side endpoint: essentially invisible on surfacetext_10-text_30- very subtle/faint text: watermarks, hintstext_50- disabled text:text_disabledtext_80- default body text:--text_colortext_90-text_100- high emphasis/headingstext_min/text_max- knockout text (pure white/black without tint)
The text scale is separate from the shade scale because text and backgrounds have different
contrast requirements. Use text_* for text colors and shade_* for
backgrounds. For colored text, use color_a_50 etc.
Line heights #
Icon sizes #
--font_size_ variables, --icon_ variables are in px not rem, so they're insensitive to browser font size18px32px48px80px128px192px256pxWith .compact #
.compactThe .compact composite class makes sizing tighter
with smaller fonts, inputs, padding, border radii, and flow margins. Apply on a container to cascade
to children.
<div class="compact">
<h3>compact heading</h3>
<p>compact paragraph</p>
<p>compact paragraph</p>
</div> compact
Paragraph in a compact container with tighter flow margins between elements.
Another paragraph showing the reduced spacing.
- list item one
- list item two
normal
Paragraph in a normal container with default flow margins between elements.
Another paragraph showing the default spacing.
- list item one
- list item two
borders #
Border variables integrate with the theme system and adapt to color scheme. Alpha borders are tuned for visual balance -- dark mode uses higher alpha because light-on-dark has lower perceived contrast.
Tinted alpha borders #
The border_color_NN variables provide tinted alpha borders that integrate with
the theme. They use tint_hue for cohesion.
Opaque borders with shades #
border_shade_NN utility classes for opaque borders.For opaque borders, use shade variables directly. This avoids alpha transparency but requires inline styles or custom classes:
/* inline style */
border-color: var(--shade_30);
/* or set the contextual variable */
--border_color: var(--shade_30);Border colors #
Use color variables like color_a_50 for colored borders. The intensity
controls the color's prominence.
Border widths #
Outlines #
Each border utility class has a corresponding outline variant using the same border variables
(like outline_color_b, outline_width_4, and outline-style:solid), and there are also two special outline variables:
Border radius #
Border variables with token classes:
Custom values #
Border literal classes for open-ended values:
shadows #
fuz_css provides four semantic shadow types that build on the light model in the shading docs: umbra for natural depth, highlight for rim lighting, glow for light emphasis, and shroud for dark overlays.
Umbra #
Umbras are adaptive shadows that darken in light mode and lighten in dark mode. This is the
default shadow behavior, creating natural depth perception in both color schemes. In light
mode umbra is untinted (pure black); in dark mode it's tinted using tint_hue/tint_saturation.
shadow_alpha Highlight #
Highlights are adaptive shadows that lighten in light mode and darken in dark mode. In light
mode highlight is tinted using tint_hue/tint_saturation; in dark
mode it's untinted (pure black).
shadow_alpha Glow #
Glows are non-adaptive shadows that lighten in both light and dark mode. Glow colors are
tinted using the theme's tint_hue and tint_saturation.
shadow_alpha Shroud #
Shrouds are non-adaptive shadows that darken in both light and dark mode. Unlike glow, shroud is untinted (pure black) because dark shadows typically don't benefit from tinting. This asymmetry is intentional but subject to change.
shadow_alpha Colored shadows #
Use shadow_color_{hue}_{intensity} classes to apply colored shadows. The intensity
controls the color's prominence -- 60 is a fine starting point for visible colored shadows.
shadow_color_a_60 #
shadow_alpha .shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60.shadow_color_a_60shadow_color_b_60 #
shadow_alpha .shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60.shadow_color_b_60shadow_color_c_60 #
shadow_alpha .shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60.shadow_color_c_60shadow_color_d_60 #
shadow_alpha .shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60.shadow_color_d_60shadow_color_e_60 #
shadow_alpha .shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60.shadow_color_e_60shadow_color_f_60 #
shadow_alpha .shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60.shadow_color_f_60shadow_color_g_60 #
shadow_alpha .shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60.shadow_color_g_60shadow_color_h_60 #
shadow_alpha .shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60.shadow_color_h_60shadow_color_i_60 #
shadow_alpha .shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60.shadow_color_i_60shadow_color_j_60 #
shadow_alpha .shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60.shadow_color_j_60layout #
fuz_css provides space and distance variables for
consistent sizing across your UI. Space variants work with utility classes like .p_md and .gap_lg.
Space variables #
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
- =
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- =
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Space variants are used in classes like .p_md for padding, margin, other forms of spacing like gap, positioning, dimensions, etc.
Distance variables #
- =
- =
- =
- =
- =
Distance variants have classes like .width_atmost_sm and .width_atleast_md.